{"id":171,"date":"2026-07-31T08:16:59","date_gmt":"2026-07-31T08:16:59","guid":{"rendered":"https:\/\/eliz.vision\/index.php\/work\/valorant\/"},"modified":"2026-07-31T08:16:59","modified_gmt":"2026-07-31T08:16:59","slug":"valorant","status":"publish","type":"eliz_project","link":"https:\/\/eliz.vision\/index.php\/work\/valorant\/","title":{"rendered":"Valorant \/ Die For You"},"content":{"rendered":"<header>\n<div><a href=\"https:\/\/eliz.vision\/\"><\/a><\/div>\n<p><span><\/span><\/p>\n<p><span>London, England<\/span><a href=\"mailto:info@thelinestudio.com\">info@thelinestudio.com<\/a><\/p>\n<p><button><\/button><\/p>\n<nav>\n<div>\n<ul><!--[--><\/p>\n<li><a href=\"https:\/\/eliz.vision\/\"><span><\/span><span>Home<\/span><\/a><i>\/<\/i><\/li>\n<li><a href=\"https:\/\/eliz.vision\/work\"><span><\/span><span>Work<\/span><\/a><i>\/<\/i><\/li>\n<li><a href=\"https:\/\/eliz.vision\/entertainment\"><span><\/span><span>Entertainment<\/span><\/a><i>\/<\/i><\/li>\n<li><a href=\"https:\/\/eliz.vision\/about\"><span><\/span><span>About<\/span><\/a><i>\/<\/i><\/li>\n<li><a href=\"https:\/\/eliz.vision\/blog\"><span><\/span><span>Feed<\/span><\/a><i>\/<\/i><\/li>\n<li><a href=\"https:\/\/eliz.vision\/podcast\"><span><\/span><span>Podcast<\/span><\/a><i>\/<\/i><\/li>\n<li><a href=\"https:\/\/eliz.vision\/contact\"><span><\/span><span>Contact<\/span><\/a><i>\/<\/i><\/li>\n<li><a href=\"https:\/\/eliz.vision\/shop\"><span><\/span><span>Shop<\/span><\/a><i>\/<\/i><\/li>\n<p><!--]--><\/ul>\n<div>\n<p><em>\/<\/em> Let&#8217;s Talk<\/p>\n<p><a href=\"mailto:info@thelinestudio.com\" rel=\"noopener noreferrer\" target=\"_self\"><span>info@thelinestudio.com <!--&gt;<\/span><\/a><\/div>\n\n\n\n<figure><img alt=\"\" width=\"780\" height=\"912\"><\/figure>\n\n<\/div>\n\n<\/nav>\n\n<\/header>\n\n\n\n<div>\n\n<div><span>00<\/span><i>\/<\/i><span>24<\/span><span>\u00a0fps<\/span><\/div>\n\n\n\n<div><span><\/span><\/div>\n\n<\/div>\n\n--><\/p>\n<div><\/div>\n<div>\n<div>\n<div><\/div>\n<\/div>\n<\/div>\n<div data-v-b402eb9f>\n<div data-v-b402eb9f>\n<div data-v-b402eb9f><!--[--><\/p>\n<div>\n<div>\n<div>\n<figure><img alt=\"\" width=\"2050\" height=\"878\"><\/figure>\n<\/div>\n<div><span><\/span><span><\/span><\/div>\n<div>\n<div>\n<div>\n<div>\n<p>24fps <span><em>\/<\/em>\u00a003:32<\/span><\/p>\n<ul><!--[--><\/p>\n<li>Branded<\/li>\n<p><!--]--><\/ul>\n<p><span><\/span>03:32<\/p>\n<p>October \u201821<\/p>\n<p>THE LINE \u00a9 MMXXVI<\/p>\n<\/div>\n<h1><span>Valorant <em>\/<\/em> Die For You<\/span><\/h1>\n<div><button><span>The Crew <!--&gt;<\/span><\/button><\/div>\n\n<button><\/button><\/div>\n\n\n\n<div>[--><!--]--><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><!--&gt;<span><\/span>]--><\/div>\n<\/div>\n<div data-v-b402eb9f>\n<div>\n<div>\n<h3><span>Firsts are special, and we are very honoured to commemorate the first ever VALORANT World Championship by presenting its first music video! Riot Games\u2019 new VALORANT world championship will kick off its first year in Berlin, Germany.<br \/>\n<\/span><\/h3>\n<h2><span>\/\u00a0<\/span>Behind the line<\/h2>\n<\/div>\n<ul><!--[--><\/p>\n<li>\n<p>Director<\/p>\n<p><span><!--[--><a href=\"https:\/\/eliz.vision\/work\">Wesley Louis<\/a><a href=\"https:\/\/eliz.vision\/work\">Max Taylor<\/a><!--]--><\/span><\/li>\n<li>\n<p>Client<\/p>\n<p><span><\/p>\n<p>Riot Games<\/p>\n<p><\/span><\/li>\n<p><!--]--><\/ul>\n<\/div>\n<div><!--[--><\/p>\n<figure>\n<div><video playsinline muted autoplay loop><\/video><\/div>\n<\/figure>\n<p><button><!--[--><!--]--><\/button><\/p>\n<div><\/div>\n<div>\n<div>Valorant \/ Die For You<\/div>\n<p><span><\/span> 03:32<\/p>\n<p>THE LINE \u00a9 MMXXVI<\/p>\n<div>Play<\/div>\n<\/div>\n<div>\n<div><video playsinline controls autoplay><\/video><\/div>\n<\/div>\n<p><span><\/span><!--]--><\/div>\n<div>\n<div>\n<h2><span>\/\u00a0<\/span>OVERVIEW<\/h2>\n<div>\n<p>The music video captures that millisecond moment where our three key agents battle with their own subconscious, triggered by a decisive moment during the heat of battle. Using metaphorical and surreal visual cues, we deep dive into the psyche of each agent. A glimpse into their personality, life and the moment they confront their greatest fears. Within their unique worlds, each agent has a shadowy, anonymous pro player, shepherding them through their subconscious.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div data-v-b402eb9f><!--[--><\/p>\n<div><!--[--><\/p>\n<figure><img alt=\"\" width=\"2539\" height=\"1080\"><\/figure>\n<p><!--]--><\/div>\n<div><!--[--><!--[--><\/p>\n<figure><img alt=\"\" width=\"2539\" height=\"1080\"><\/figure>\n<figure><img alt=\"\" width=\"2350\" height=\"1000\"><\/figure>\n<p><!--]--><!--]--><\/div>\n<div>\n<figure><img alt=\"\" width=\"1291\" height=\"991\"><\/figure>\n<div>\n<div>\n<p>The Line approached the action sequences with the studio\u2019s signature 2D style while experimenting with different techniques and art directions in the surreal worlds to create bespoke experiences for each agent and pro player. The aesthetic is authentic and mature, with keenly-observed details and techniques whilst retaining an artful, hand-crafted look.<\/p>\n<\/div>\n<p><!--&gt;<\/div>\n\n<\/div>\n\n\n\n<div>\n\n<h2><span>\/\u00a0<\/span>Modelsheets<\/h2>\n\n\n\n<div>\n\n<div>[--><\/p>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"3840\" height=\"2160\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"3840\" height=\"2160\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"3840\" height=\"2160\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"3840\" height=\"2160\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"3840\" height=\"2160\">--><\/figure>\n<p><!--]--><\/div>\n<\/div>\n<\/div>\n<div>\n<h2><span>\/\u00a0<\/span>SUBCONSCIOUS<\/h2>\n<h3><span>Brimstone<\/span><\/h3>\n<\/div>\n<div>\n<figure>\n<div><video playsinline muted autoplay loop><\/video><\/div>\n<\/figure>\n<div>\n<div>\n<p>We wanted Brimstone to encounter the fog of war both metaphorically and quite literally. The world of endless fog and smoke symbolises BRIMSTONE\u2019s vulnerability as it descends around him, clearing only when a vision is revealed. The environment is misty and dreamlike, casting bold silhouettes and creating a heightened sense of drama with grand cinematic touches.<\/p>\n<\/p>\n<\/div>\n<p><!--&gt;<\/div>\n\n<\/div>\n\n\n\n<div>[--><\/p>\n<figure><img alt=\"\" width=\"2050\" height=\"878\"><\/figure>\n<p><!--]--><\/div>\n<div>\n<h2><span>\/\u00a0<\/span>BRIMSTONE<\/h2>\n<div>\n<p>Our inspiration for BRIMSTONE\u2019s world comes straight out of classic graphic novels. Strong hard shadows and dramatic lighting emphasise BRIMSTONE\u2019s unshakeable strength of character. The bold reds and ochres that contrast with the greens and blues are used to create unsettling and arresting compositions.<\/p>\n<\/div>\n<\/div>\n<div>\n<h2><span>\/\u00a0<\/span>BEATBOARDS<\/h2>\n<div>\n<div><!--[--><\/p>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1916\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1916\" height=\"1076\">--><\/figure>\n<figure><img alt=\"\" width=\"1916\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<p><!--]--><\/div>\n<\/div>\n<\/div>\n<div>\n<h2><span>\/\u00a0<\/span>SUBCONSCIOUS<\/h2>\n<h3><span>Phoenix<\/span><\/h3>\n<\/div>\n<div>\n<figure>\n<div><video playsinline muted autoplay loop><\/video><\/div>\n<\/figure>\n<div>\n<div>\n<p>Inside PHOENIX\u2019s mind is an endless black void, somewhere in a galaxy. Vibrant hues come into his world when his mettle is put to the test.<\/p>\n<\/div>\n<p><!--&gt;<\/div>\n\n<\/div>\n\n\n\n<div>[--><\/p>\n<figure><img alt=\"\" width=\"3372\" height=\"1607\"><\/figure>\n<p><!--]--><\/div>\n<div>\n<h2><span>\/\u00a0<\/span>PHOENIX<\/h2>\n<div>\n<p>Phoenix\u2019s interior world is the cleanest and sharpest. But as the mood intensifies, the imagery draws inspiration from thermal imaging, with hot purples, yellows and reds that vibrate and distort the picture.<\/p>\n<\/div>\n<\/div>\n<div><!--[--><!--[--><\/p>\n<figure>\n<div><video playsinline muted autoplay loop><\/video><\/div>\n<\/figure>\n<figure>\n<div><video playsinline muted autoplay loop><\/video><\/div>\n<\/figure>\n<p><!--]--><!--]--><\/div>\n<div>\n<h2><span>\/\u00a0<\/span>BEATBOARDS<\/h2>\n<div>\n<div><!--[--><\/p>\n<figure><img alt=\"\" width=\"1916\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1916\" height=\"1077\">--><\/figure>\n<figure><img alt=\"\" width=\"1916\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1912\" height=\"1076\">--><\/figure>\n<figure><img alt=\"\" width=\"1916\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1910\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n]--><\/div>\n<\/div>\n<\/div>\n<div>\n<h2><span>\/\u00a0<\/span>SUBCONSCIOUS<\/h2>\n<h3><span>Sage<\/span><\/h3>\n<\/div>\n<div>\n<figure>\n<div><video playsinline muted autoplay loop><\/video><\/div>\n<\/figure>\n<div>\n<div>\n<p>Sage&#8217;s world is the most ethereal space. Light, airy and fleeting; calm and serene. There\u2019s an element of Mother Nature in the scene, with lush vegetation and blossoming flowers, that firmly roots her character and power as a natural healer. SAGE is pivotal to the survival of this paradise, as the world begins to melt she uses her powers to heal it.<\/p>\n<\/div>\n<p><!--&gt;<\/div>\n\n<\/div>\n\n\n\n<div>[--><\/p>\n<figure><img alt=\"\" width=\"2350\" height=\"1000\"><\/figure>\n<p><!--]--><\/div>\n<div>\n<h2><span>\/\u00a0<\/span>SAGE<\/h2>\n<div>\n<p>The backgrounds in SAGE\u2019s world are textured like the softness of coloured pencils. It feels delicate and diffuse; fluid and alive, as colours and shapes morph together in a dreamlike state.<\/p>\n<\/div>\n<\/div>\n<div>\n<h2><span>\/\u00a0<\/span>BEATBOARDS<\/h2>\n<div>\n<div><!--[--><\/p>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1916\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1916\" height=\"1076\">--><\/figure>\n<figure><img alt=\"\" width=\"1916\" height=\"1076\"><!--&gt;<\/figure>\n\n\n\n<figure><img alt=\"\" width=\"1920\" height=\"1080\">--><\/figure>\n<p><!--]--><\/div>\n<\/div>\n<\/div>\n<div><!--[--><\/p>\n<figure><img alt=\"\" width=\"3022\" height=\"1700\"><\/figure>\n<p><!--]--><\/div>\n<div>\n<h2><span>\/\u00a0<\/span>Behind the curtain<\/h2>\n<h3><span>The Crew<\/span><\/h3>\n<\/div>\n<div>\n<p><b>\u25cf Production Company<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0The Line in collaboration with Riot Games\u00a0<\/span><b>\u25cf Director<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Max Taylor\u00a0<\/span><i>\/<\/i><span>\u00a0Wesley Louis\u00a0<\/span><b>\u25cf Producer<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Michael Parks\u00a0<\/span><b>\u25cf Art Director<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Bruno Mayor\u00a0<\/span><b>\u25cf Production Manager<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Macarena Gaset\u00a0<\/span><b>\u25cf Executive Producer<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0James Duveen\u00a0<\/span><b>\u25cf Senior Producer<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Hanae Seida\u00a0<\/span><b>\u25cf Story Writer<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Gemma Weekes\u00a0<\/span><b>\u25cf Story Development<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Liam Engels\u00a0<\/span><b>\u25cf Beatboard<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Simon Leclerc\u00a0<\/span><b>\u25cf Storyboard<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Vincent Albert\u00a0<\/span><i>\/<\/i><span>\u00a0Shen Yi\u00a0<\/span><i>\/<\/i><span>\u00a0Malcolm Wope\u00a0<\/span><b>\u25cf Editor<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Max Taylor\u00a0<\/span><b>\u25cf Concepts<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Elliott Kajdan\u00a0<\/span><i>\/<\/i><span>\u00a0Simon Leclerc\u00a0<\/span><i>\/<\/i><span>\u00a0Bruno Mayor\u00a0<\/span><i>\/<\/i><span>\u00a0Tomas Osang Muir\u00a0<\/span><i>\/<\/i><span>\u00a0Jonathan Djob Nkondo\u00a0<\/span><i>\/<\/i><span>\u00a0Igor Piwowarczyk\u00a0<\/span><i>\/<\/i><span>\u00a0Arnaud Tribout\u00a0<\/span><b>\u25cf Character Design<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Jander Gonzalez\u00a0<\/span><i>\/<\/i><span>\u00a0Andrius Matijosius\u00a0<\/span><b>\u25cf Weapon Animation Design<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Wesley Louis\u00a0<\/span><b>\u25cf Modelsheets<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Amanda Jespersen Holm\u00a0<\/span><b>\u25cf Character Layout<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Amanda Jespersen Holm\u00a0<\/span><i>\/<\/i><span>\u00a0Lou Victor Karnas\u00a0<\/span><i>\/<\/i><span>\u00a0Venla Linna\u00a0<\/span><b>\u25cf Animation Director<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Wesley Louis\u00a0<\/span><b>\u25cf Animation<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Marl\u00e8ne Beaube\u00a0<\/span><i>\/<\/i><span>\u00a0Amanda Jespersen Holm\u00a0<\/span><i>\/<\/i><span>\u00a0Maxime Jouniot\u00a0<\/span><i>\/<\/i><span>\u00a0Lou Victor Karnas\u00a0<\/span><i>\/<\/i><span>\u00a0Venla Linna\u00a0<\/span><i>\/<\/i><span>\u00a0Alexander Savchenko\u00a0<\/span><i>\/<\/i><span>\u00a0Auszamen Searles\u00a0<\/span><i>\/<\/i><span>\u00a0Mourad Elias Seddiki\u00a0<\/span><i>\/<\/i><span>\u00a0Malcolm Wope\u00a0<\/span><b>\u25cf FX Animation<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Quentin Cordonnier\u00a0<\/span><i>\/<\/i><span>\u00a0Olivier Malric\u00a0<\/span><i>\/<\/i><span>\u00a0Auszamen Searles\u00a0<\/span><i>\/<\/i><span>\u00a0Tony Unser\u00a0<\/span><b>\u25cf Lead Animation Assist<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Eleonora Quario\u00a0<\/span><b>\u25cf Animation Assist<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Liam Engels\u00a0<\/span><i>\/<\/i><span>\u00a0Auszamen Searles\u00a0<\/span><b>\u25cf Cleanup and Colour<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Amix Film Studio\u00a0<\/span><b>\u25cf Background Layout<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0C\u00e9sar Chevalier\u00a0<\/span><i>\/<\/i><span>\u00a0Bruno Mayor\u00a0<\/span><i>\/<\/i><span>\u00a0Igor Piwowarczyk\u00a0<\/span><i>\/<\/i><span>\u00a0Arnaud Tribout\u00a0<\/span><b>\u25cf Background<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Elliott Kajdan\u00a0<\/span><i>\/<\/i><span>\u00a0Alfie Marley\u00a0<\/span><i>\/<\/i><span>\u00a0Bruno Mayor\u00a0<\/span><i>\/<\/i><span>\u00a0Igor Piwowarczyk\u00a0<\/span><i>\/<\/i><span>\u00a0Sean Sevestre\u00a0<\/span><i>\/<\/i><span>\u00a0Arnaud Tribout\u00a0<\/span><b>\u25cf 3D Camera<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Freddie Lewis-Wall\u00a0<\/span><b>\u25cf 3D Layout<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Elliott Kajdan\u00a0<\/span><i>\/<\/i><span>\u00a0Bruno Mayor\u00a0<\/span><i>\/<\/i><span>\u00a0Antoine Perez\u00a0<\/span><b>\u25cf 3D Animation<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Maxime Jouniot\u00a0<\/span><b>\u25cf 3D Generalist<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Maxime Jouniot\u00a0<\/span><b>\u25cf Texture &amp; Shading<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Antoine Perez\u00a0<\/span><b>\u25cf Lead Compositor<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Freddie Lewis-Wall\u00a0<\/span><b>\u25cf Compositing<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Andre Brandt\u00a0<\/span><i>\/<\/i><span>\u00a0Florian Ojeda Diop\u00a0<\/span><i>\/<\/i><span>\u00a0Elliott Kajdan\u00a0<\/span><i>\/<\/i><span>\u00a0Zeki Doru Ondun\u00a0<\/span><i>\/<\/i><span>\u00a0Clarisse Valeix\u00a0<\/span><i>\/<\/i><span>\u00a0<\/span><span>Skye<\/span><span>\u00a0van der Walt\u00a0<\/span><b>\u25cf Compositing Assistant<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Natasha Francis\u00a0<\/span><b>\u25cf Motion Design<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Max Taylor\u00a0<\/span><b>\u25cf Colour Grade<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Freddie Lewis-Wall\u00a0<\/span><b>\u25cf Rolling Edit<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Laurence Moss\u00a0<\/span><i>\/<\/i><span>\u00a0Natasha Francis\u00a0<\/span><b>\u25cf Production Assistant<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Michaela Dede\u00a0<\/span><b>\u25cf Studio Manager<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Emily Darby\u00a0<\/span><i>\/<\/i><span>\u00a0Anna Degenaar\u00a0<\/span><b>\u25cf Social Media Manager<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Roxana Hooti\u00a0<\/span><b>\u25cf IT Support<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0Rob Riley (Gal Consultancy)\u00a0<\/span><b>\u25cf Pipeline Development<\/b><span>\u00a0<\/span><i>\/<\/i><span>\u00a0PYPE.CLUB<\/span><\/p>\n<\/div>\n<p><!--]--><\/div>\n<footer data-v-b402eb9f><a href=\"https:\/\/eliz.vision\/work\/izzo\"><\/p>\n<div> Next <\/div>\n<div>\n<div>\n<figure><img alt=\"\" width=\"1920\" height=\"1080\"><\/figure>\n<div>\n<div>\n<div>\n<p>24FPS <span><em>\/<\/em>\u00a00:25<\/span><\/p>\n<ul><!--[--><\/p>\n<li>Branded<\/li>\n<p><!--]--><\/ul>\n<p><span><\/span>0:25<\/p>\n<p>April \u201820<\/p>\n<p>THE LINE \u00a9 MMXXVI<\/p>\n<\/div>\n<h2><span>Izzo<\/span><\/h2>\n<div><button><span>The Crew 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subconscious<\/p>\n","protected":false},"featured_media":0,"menu_order":0,"template":"","eliz_project_type":[16],"eliz_director":[57],"class_list":["post-171","eliz_project","type-eliz_project","status-publish","hentry","eliz_project_type-entertainment","eliz_director-wesley-louismax-taylor"],"_links":{"self":[{"href":"https:\/\/eliz.vision\/index.php\/wp-json\/wp\/v2\/eliz_project\/171","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eliz.vision\/index.php\/wp-json\/wp\/v2\/eliz_project"}],"about":[{"href":"https:\/\/eliz.vision\/index.php\/wp-json\/wp\/v2\/types\/eliz_project"}],"version-history":[{"count":0,"href":"https:\/\/eliz.vision\/index.php\/wp-json\/wp\/v2\/eliz_project\/171\/revisions"}],"wp:attachment":[{"href":"https:\/\/eliz.vision\/index.php\/wp-json\/wp\/v2\/media?parent=171"}],"wp:term":[{"taxonomy":"eliz_project_type","embeddable":true,"href":"https:\/\/eliz.vision\/index.php\/wp-json\/wp\/v2\/eliz_project_type?post=171"},{"taxonomy":"eliz_director","embeddable":true,"href":"https:\/\/eliz.vision\/index.php\/wp-json\/wp\/v2\/eliz_director?post=171"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}